3D Art

I have been expanding my skillset into 3d modeling and texturing, in order to create props and architectural features for the levels I create. This experience will also enable me to have more meaningful discussion across disciplines. Below You will find some examples from my recent projects. A watchtower based on concept by Jourdan Tuffan, a Monster Hunter inspired gunlance, and a hatchet based on concept art by Vadim Sverdlov. Everything was created using Blender, Substance Painter, and Substance designer.